The Lantern cut should not be glowing
The story remembers prior discoveries and changes what becomes possible next.
A fantasy campaign that remembers what your Hero actually did.
A persistent fantasy Chronicle with no course or discs required.
Choices, relationships, danger, and discoveries become part of a persistent Chronicle instead of resetting after every session.
Here is the actual flow of the game: what happens first, what players do, and where the payoff comes from.
The story remembers prior discoveries and changes what becomes possible next.
Choose how your Hero responds, then roll only when the outcome is genuinely uncertain.
You stop the charge, lose 1 Health, and learn something the Chronicle will remember.
Talents, relationships, Calling, and future scenes emerge from the pattern of what you actually do.
You now know the flow, the decisions players make, and what creates the payoff. Open the full game when your group is ready to play.